Tuesday 8 October 2013

Reverse Scrowdriver

Reverse Scrowdriver: Frogger
I know this game isn't on the list but it said it could be any classic game so I hope this is okay.

For this blog I want to throw back all the way to the Atari. For the people out there that are unfamiliar with Frogger, here's a quick explanation of what the game is about. You play as a frog named Frogger. Your goal is to get from one end of the highway to your lily pad on the either side of the map. The mechanics are just straight hit detection. If you touch a car, fall in the water, or hit an alligator you lose a life. Make it past all the obstacles and you win. All the obstacles/enemies traverse horizontally. All the obstacles/enemies also move at the same patterned speed.

I think that changing the rule of enemy traversal would make the game way more intense. If some enemies were able to travel vertically down the screen you would have to be extremely aware of your enemies patterns and your own surroundings. I think for people who love a challenge like bullet hell games this rule would definitely enhance their experience.

In case that is too basic a rule switch, or in updated versions of the game that has happened, I thought of a different rule which changes the game quite a lot but seems way more fun. The ability for the player to control time for a split second every so often would be very cool. They could use it to narrowly escape cars and trucks, or land on an extremely fast log. This mechanic is similar to mechanics in video games like Burnout and GTA V.

I think the first mechanic I wrote about would be much more easy to implement than the second. The slow mechanic though would be much more fun I believe but would need a lot more tuning. Like making the map larger so it cant be done in the slow period and changing the way cars move so it isn't such an easy pattern.

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